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Battle Royale: Nicktoons Collide! | luckyfin.


Dessy

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Round 11: Hillwood

 

hillwood.jpg

 

 

Actions:

The game draws to a close. The road to victory has become narrower. 

 

Hug took the useful Pop Gun.

 

Touya kinomoto went after the powerful Katana.

 

Ghost A attacked Guero but he avoided the attack. 

 

My B*ssy and luckystrike both launched an assault on PinkBox but he was smart to avoid the attack. 

 

Dessy, The Last Airbender (+8 Attack) brought an end to Dibbles (+4 Defense).

 

Summary: 

@Dibbles was...

 

Spoiler

Fairly busy, I wish ha well :weeps: 

 

Rocko Rama: If you are attacked while attacking someone, you gain +1 Attack. If you defend someone else, you add +2 defense to their stat.
 

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---

 

Stage: Hillwood (from Hey Arnold!)

 

Stage Effect: None

 

Armory

 

Weapons (again weapon do not stack, you choose which one you are attacking with):

Jellyfish Net (Stock: Unlimited): +2 Attack 
Bone: +4 Attack
Spatula: +4 Attack, -2 Defense
Basic Longsword: +4 Attack

Fairy Wand (Ranged, Stock: 3): +2 Attack/+2 Defense

Laser Ray (Ranged, Ammo: 2): +10 attack (But need to recharge for one turn after every attack)
Ghost Anchor: +6 attack (A random item will be destroyed if target doesn’t die)
 

 

Shields & Armors (Two armors/wearables do not stack; two shields do not stack. But you can stack an armor and a shield):

Fairy Outfit: +2 Defense

Pixie Outfit: 0 Defense (Attacks greater than 4 will be negated)

Basic Shield: +2 Defense

Shiny Teeth Shield: +4 Defense

Drawn Spiked Shield: +4 Defense (Deal +3 Attack to attackers)

Force Field Suit: +4 Defense (Deflect any attack back at attacker with half damage)

 

Other items (usually these are ONE use )

Pacifier (Stock: 3): Can throw this at one player to stop them from attacking.

Star Bomb (Stock: 2): +4 attack (Area, cause targets to disable their special ability next turn)

Crocker's Van: Will receive a hint for the special ability of any character you attack, regardless of if it is successful. Can only be use 3 times.

 

~24 hours as always

 

5 players remain, 2 non-player combatants also remain.

 

 

 @Hug @PinkBox   @luckystrike  @touya kinomoto  @Guero 

 

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top 5!

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Round 11: Blue's Clues House

 

55ef1b2834e065786a5bb49594c49727.jpg

 

 

Actions:

The players continue to struggle for gains, they got some at least...

 

PinkBox remembered what happened last round and launched an attack on luckystrike. He was joined by a wandering Dessy, The Last Airbender. However, luckystrike escaped disaster.

 

Lucky indeed

 

Distracted, Hug (+6 total attack) then went in for the kill to take out Dessy, The Last Airbender (+5 Defense) and succeeded.

 

The avatar has been slain...

 

Elsewhere Ghost A (+1 Attack) attacked My B*ssy (+3 Defense). My B*ssy shruged it off and charged at touya kinomoto, but his defenses were too high (+5 Attack vs +10 Defense) . To make matter worse, touya had the Katana and counterattacked (+11 Attack vs +2 remaining Defense.) 

 

Goodbye to the great My B*ssy!

---

 

Stage: Blue's Clues House

 

Stage Effect: Everyone automatically and permanently gain +1 Defense. Yes, the Ghost get the bonus too. There is also a secret condition I hinted at before that haven't been solved yet.

 

Hint: Haven't you noticed that the tit-

 


Armory

 

Weapons (again weapon do not stack, you choose which one you are attacking with):

Jellyfish Net (Stock: Unlimited): +2 Attack 
Bone: +4 Attack
Spatula: +4 Attack, -2 Defense
Basic Longsword: +4 Attack

Fairy Wand (Ranged, Stock: 3): +2 Attack/+2 Defense

Laser Ray (Ranged, Ammo: 2): +10 attack (But need to recharge for one turn after every attack)
Ghost Anchor: +6 attack (A random item will be destroyed if target doesn’t die)
 

 

Shields & Armors (Two armors/wearables do not stack; two shields do not stack. But you can stack an armor and a shield):

Fairy Outfit: +2 Defense

Pixie Outfit: 0 Defense (Attacks greater than 4 will be negated)

Basic Shield: +2 Defense

Shiny Teeth Shield: +4 Defense

Drawn Spiked Shield: +4 Defense (Deal +3 Attack to attackers)

Force Field Suit: +4 Defense (Deflect any attack back at attacker with half damage)

 

Other items (usually these are ONE use )

Pacifier (Stock: 3): Can throw this at one player to stop them from attacking.

Star Bomb (Stock: 2): +4 attack (Area, cause targets to disable their special ability next turn)

Crocker's Van: Will receive a hint for the special ability of any character you attack, regardless of if it is successful. Can only be use 3 times.

 

Less than 24 hours left!

 

 

 @Hug @PinkBox   @luckystrike  @touya kinomoto  @Guero 

 

 

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Second best Nick Jr show behind Leyenda Dora, PERIODT

 

giphy.gif

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18 hours ago, Dessy said:

then went in for the kill to take out Dessy, The Last Airbender

time for a new host! :duca:

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CANCELLED! 

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no :sorry:

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I already submitted my action for the next day tho omg pensive

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So what happened was I mistook an action as I was doing it over dinner :rip: 

 

PinkBox actually evaded. So none of the interactions with him succeeded. 

 

So Touya and Ghost attacks on PinkBox failed. 

 

luckystrike still attacked Guero.  

 

Guero still got the Force Field Suit.

 

No one died, not even the Ghost. 

 

Also changed up PinkBox's role a bit so he gets a new secret power to keep the knowledge of his revealed role fair-ish. So beware!

 

There you go. 

 

Round 12: Dora's World

 

the-map.jpg

 

 

Stage: Dora's World

 

Stage Effect: None.

 

Hint: Something about Dora not really being confirmed to be of any nationality and stuff.This is not a hint, yada yada.

 

Armory

 

Weapons (again weapon do not stack, you choose which one you are attacking with):

Jellyfish Net (Stock: Unlimited): +2 Attack 
Bone: +4 Attack
Spatula: +4 Attack, -2 Defense
Basic Longsword: +4 Attack

Fairy Wand (Ranged, Stock: 3): +2 Attack/+2 Defense

Laser Ray (Ranged, Ammo: 2): +10 attack (But need to recharge for one turn after every attack)
Ghost Anchor: +6 attack (A random item will be destroyed if target doesn’t die)
 

 

Shields & Armors (Two armors/wearables do not stack; two shields do not stack. But you can stack an armor and a shield):

Fairy Outfit: +2 Defense

Pixie Outfit: 0 Defense (Attacks greater than 4 will be negated)

Basic Shield: +2 Defense

Shiny Teeth Shield: +4 Defense

Drawn Spiked Shield: +4 Defense (Deal +3 Attack to attackers)

 

 

Other items (usually these are ONE use )

Pacifier (Stock: 3): Can throw this at one player to stop them from attacking.

Star Bomb (Stock: 2): +4 attack (Area, cause targets to disable their special ability next turn)

Crocker's Van: Will receive a hint for the special ability of any character you attack, regardless of if it is successful. Can only be use 3 times.

 

 

22 Hours. IF I get everyone submission before then, I'll post the result as soon as I'm able to move the game along faster

 

 

 

 @Hug @PinkBox   @luckystrike  @touya kinomoto  @Guero 

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Did we already go into chalk zone for a stage? I forget if we did. :skull:

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Just now, Hug said:

Did we already go into chalk zone for a stage? I forget if we did. :skull:

chile it's literally on the previous page 

 

1x2G2Fw.gif

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Just now, Dessy said:

chile it's literally on the previous page 

 

1x2G2Fw.gif

I have the dementia :(

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2 minutes ago, Hug said:

I have the dementia :(

PinkBox's contagious age affecting us all in this game 

 

1x2G2Fw.gif

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1 hour ago, Dessy said:

PinkBox's contagious age affecting us all in this game 

 

1x2G2Fw.gif

PinkBox: worse than Coronavirus?

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Round 13: Dimmsdale

latest?cb=20100630185327&path-prefix=en 


Actions:
Still at an impasse, the players continue their moves.

 

Hug went after the Pixie Outfit.

 

luckystrike sought the Spiked Shield.

 

A ghost attacked Guero but he dodged it. 

 

Touya kinomoto attacked luckystrike with the Katana. But it wasn’t enough. (+11 Attack vs +12 Defense). A Frankendoodle (+1 Attack / 0 Defense) will now follow and attack touya unless he is stopped.

 

PinkBox was lurking and waited to attack touya kinomoto. The battle was won through the power of the eraser which not even the Magical Shield of touya could withstand. (+9 Attack vs +6.5 Halved Defense). 

 

 

@touya kinomoto was...

Quote

Cosmo:  If you have a fairy wand, you gain +1 Attack/+2 Defense added regardless of equipped weapon.
 

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----

 

Stage: Dimmsdale


Stage Effect: None.
 

 

Armory

 

Weapons (again weapon do not stack, you choose which one you are attacking with):

Jellyfish Net (Stock: Unlimited): +2 Attack 
Bone: +4 Attack
Spatula: +4 Attack, -2 Defense
Basic Longsword: +4 Attack
Fairy Wand (Ranged, Stock: 3): +2 Attack/+2 Defense
Laser Ray (Ranged, Ammo: 2): +10 attack (But need to recharge for one turn after every attack)
Ghost Anchor: +6 attack (A random item will be destroyed if target doesn’t die)
Space Shooter (Ranged): +4 Attack (A random item will be destroyed if target doesn’t die)

 

 

Shields & Armors (Two armors/wearables do not stack; two shields do not stack. But you can stack an armor and a shield):

Fairy Outfit: +2 Defense
Basic Shield: +2 Defense
Shiny Teeth Shield: +4 Defense

 

 

Other items (usually these are ONE use )
Pacifier (Stock: 3): Can throw this at one player to stop them from attacking.
Firebomb: +6 Area Attack 
Crocker's Van: Will receive a hint for the special ability of any character you attack, regardless of if it is successful. Can only be use 3 times.
Disabler Gun: Disable a specific item of a player for two turns, without fail. (Ammo: 3)
 

 

24 Hours. IF I get everyone submission before then, I'll post the result as soon as I'm able to move the game along faster

 

 

 

 @Hug @PinkBox   @luckystrike  @Guero 

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