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Posted

One little complaint I have is that the sky feels underutilized.They should have made at least 2 or 3 more sky islands as big as the initial one.

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Posted

Getting to the wind temple was so much fun. Too bad the temple itself is another divine beast mess and the reward is the McDonald's revali's gale. :deadbanana2:

  • ATRL Moderator
Posted
3 hours ago, Space Cowboy said:

One little complaint I have is that the sky feels underutilized.They should have made at least 2 or 3 more sky islands as big as the initial one.

I agree. The underground is the same size as the land map, and yet the game was basically promoted by the sky map, which is just a handful of island clusters. I like some of the unique land masses there (like the spheres, the maze designs with gliding, etc.) but it would have been cool to have a  couple larger islands too.

Posted

What do you guys think about the whole "Tears of the Kingdom makes Breath of the Wild redundant" debate? 

 

I love TotK more than BotW, but I can see how someone could enjoy the freedom/relative simplicity of Breath of the Wild more. Twitter discourse of Zelda always hurts my head. :coffee2:

Posted

It gives me that egotistical validation reading all the criticisms above pretty much being exactly what i thought when i was playing the leak :gaycat2: I wonder what the final opinion on TOTK will be once all the hype dies down, it's my #1 game of all time, but that does not absolve it from my post nut clarity :gaycat2: 

 

I'd argue i have more negative things to say about TOTK than BOTW, despite it clearly being BOTW+ :dies: Excuses i could make for BOTW, i can't for TOTK. It's weird, but it comes down to perspective.

BOTW had 5 years, and had to create & reinvent a whole new genre of gaming from scratch.

TOTK effectively had 11 years, a template it copied word for word, & criticisms of its predecessor to work on.

 

 

7 hours ago, Rence said:

80 hours in and I’ve finally cleared the 3rd dungeon. It feels too similar to the 1st one because of the lead up. This is the 2nd dungeon where I’ve enjoyed the lead up more than the dungeon itself :dies:

 

The boss fight wasn’t as cinematic as the previous two but it was so fun :jonnycat: it’s the hardest for me so far. The new ability though… it feels very useless :clown:

Dungeon-lite lead ups >>> Divine Beast 2.0s 

 

Spoiler

Goron was the only one where i prefered the Dungeon :'( 

 

The way i know ur talking about Sidon too :rip: sucks Daddy's ability is so useless.

Mucktorok was a GREAT boss fight tho:jonny5: if u found it hard then wait till (not a plot spoiler, but an underground gameplay spoiler)

Spoiler

u rematch it underground :rip: there's no gravity there so imagine not being able to jump over the muck attacks & flooring. I was getting ragdolled :rip:

 

Posted

They definitely lied about dungeons being big and challenging, they are essentially just Divine Beasts but more spaced out. I do love the build ups to them as well though. It really isn’t that work complaining when there is so much to do in the game with even more shrines, labyrinths, other secret puzzles. The sages though.. Tulin is amazing and better than Revali, but the rest I don’t use much. They are very useful with their attacks during fights though, they can distract a lot of enemies.

 

I also initially thought that the amount of sky structures doesn’t feel that big, but after 60h or so I still end up falling on random islands and be like “oh wait I wasn’t there before”. Even if small, there is tons and tons of them (I especially loooove those big orbs).

 

Just finished certain colosseum in the depths and I gotta say it was by far the most challenging thing in the game so far, very rewarding though :bird:

Posted
1 hour ago, Spark said:

 

I love TotK more than BotW, but I can see how someone could enjoy the freedom/relative simplicity of Breath of the Wild more. Twitter discourse of Zelda always hurts my head. :coffee2:

TOTK can be exhausting with that many things happening at all one, never thought I would say that BOTW being smaller game in general can become it's advantange :priceless:

Posted
1 hour ago, BlackoutZone said:

The sages though.. Tulin is amazing and better than Revali, but the rest I don’t use much. They are very useful with their attacks during fights though, they can distract a lot of enemies.

Champion abilities >>>>>>>>>>>>>>>> Sage Assists :mandown: Tulin is great, but the rest?

Sages are superior for mobs, but individual bosses I rather my champ abilities.

 

Once u unlock all the Sages, combat sceeen can get a bit messy. The fact u have to find the sage u want among the all blue crowd, then go up to them, & click A (hoping the game doesn't shove another Sage near them while u do it or your A selects someone else) before u can activate the mostly inconsequential ability is so :deadbanana: I had to turn them off finally fighting a Lynel today cuz they kept blocking my aim :dies: 

 

Sidon's ability should've been allowing u to traverse water easier, just like Tulin does the sky.

maxresdefault.0.jpg

 

1 hour ago, BlackoutZone said:

I also initially thought that the amount of sky structures doesn’t feel that big, but after 60h or so I still end up falling on random islands and be like “oh wait I wasn’t there before”. Even if small, there is tons and tons of them (I especially loooove those big orbs).

And by late game u'll realize the sky structures are basically 90% copy pastes of the same 5 island templates :mandown: 

Posted (edited)
5 minutes ago, Magickarp said:

Champion abilities >>>>>>>>>>>>>>>> Sage Assists :mandown: Tulin is great, but the rest?

Sages are superior for mobs, but individual bosses I rather my champ abilities.

 

Once u unlock all the Sages, combat sceeen can get a bit messy. The fact u have to find the sage u want among the all blue crowd, then go up to them, & click A (hoping the game doesn't shove another Sage near them while u do it or your A selects someone else) before u can activate the mostly inconsequential ability is so :deadbanana: I had to turn them off finally fighting a Lynel today cuz they kept blocking my aim :dies: 

This is a true issue omg :skull: I sometimes turn them off and just keep Tulin cause his shots are often critical, they sometimes stun Lynels before I do. On the other hand I have to turn off Tulin when I go "farming" Rock Octoroks cause he kills them before they take my weapon :bibliahh: But the navigation to actually use them is horrendous. You expect me to chase them mid fight to trigger the pop up that I can use the ability I want?

 

5 minutes ago, Magickarp said:

And by late game u'll realize the sky structures are basically 90% copy pastes of the same 5 templates :mandown: 

I don't deny that, but there is still a lot of cool hidden puzzle-ones that are interesting. The sky-diving sequences were pretty cool too :michael:

Edited by BlackoutZone
Posted

The amount of side quests/adventures in this game :deadbanana2: a completionist's nightmare

Posted

When i first did the lead up to Tulin's divine beast, i thought that was the Dungeon, & they creatively gave the Sages traversal abilities, that replace the "Hook shot" etc of previous traditional dungeons. Essentially making it so that Dungeons can each have 1 unique gimmick again.

 

The fact Tulin's lead up requires u to glide large gaps, really convinced me of that :deadbanana: not to mention his ability procs with ABXY appearing on screen, so i thought the other Sages would fill in the other BXY prompts... only for them to all proc with A :deadbanana:

Posted
34 minutes ago, Magickarp said:

not to mention his ability procs with ABXY appearing on screen, so i thought the other Sages would fill in the other BXY prompts... only for them to all proc with A :deadbanana:

This is the pits. The amount of times I've been just picking up seeds/poes underground or scavenging materials after beating some enemies and I end up sending that goron mfer BARRELING into a wall :skull:

  • ATRL Moderator
Posted
3 hours ago, BlackoutZone said:

Just finished certain colosseum in the depths and I gotta say it was by far the most challenging thing in the game so far, very rewarding though :bird:

Obviously don't know which one you did, so I won't spoil the reward, but I did a colosseum fight in the bottom right corner of the map just a few hours after landing in Hyrule and it was a nightmare :bibliahh: I only had 4 hearts and a handful of weapons, but I was determined to win :toofunny3: So I mostly had to collect enemy weapons as I went. But I did it and loved the reward.

Posted
2 minutes ago, feelslikeadream said:

Obviously don't know which one you did, so I won't spoil the reward, but I did a colosseum fight in the bottom right corner of the map just a few hours after landing in Hyrule and it was a nightmare :bibliahh: I only had 4 hearts and a handful of weapons, but I was determined to win :toofunny3: So I mostly had to collect enemy weapons as I went. But I did it and loved the reward.

Oh I'm sure this must have been a nightmare with such early gear, but on the bottom left of Central Hyrule there is one called floating colosseum and let me just say.. do not go there before having really strong gear, lots of food or perfect shooting / dodging skills :deadbanana2: But I love these colosseums overall

Posted

I’m really interested to see where they take the art direction for the next Zelda. I feel so attached to the BOTW/TOTK style that anything else would feel like a skyward sword downgrade. 

Posted

This game is a war crime simulator :rip:

 

 

Posted (edited)

The sages suck. They are slow af and Most of the enemies dont Even Interact With them and only come after me :rip: also the ai is dumb af. The amount of times they run away from me when i Want to activate Their ability. Doesnt help that the controls are slow and clunky 

Edited by Brunette Ambition
Posted

It’s incredibly shameful every dungeon aftermatch is the same :rip: they literally show the same flashback cutscene just with another sage model. This game already has barely any story and when they show something it’s just lazy. 

Posted

Goddamn I'm going at a snail's pace compared to y'all :laugh:

Posted
2 hours ago, Brunette Ambition said:

It’s incredibly shameful every dungeon aftermatch is the same :rip: they literally show the same flashback cutscene just with another sage model. This game already has barely any story and when they show something it’s just lazy. 

that’s why I started to skip cutscenes. The writing with voice acting combo is also too much for me, its so bad

Posted

50 hours in and still haven't touched the story. I didn't unlock even 1 Great Fairy wtf? also where the **** is Hestu? I have like 70 koroks collecting dust ...

 

I've racked up 40 shrines though, I have a 2nd stamina wheel complete but haven't upgraded my hearts because I don't want to be overpowered when I touch the story. So I  have like 20+ "light of blessing" just sitting there.

 

But I've cleared so many enemies and collected so much items/material on "the surface" (+caves) and also "the depth" that I think the ship of me not being overpowered for the main quest has sailed now. Even if I don't upgrade my hearts, I have too much tools to f**k **** up :dies:

 

I've just stumbled into the "Autobuild" ability just now by random luck in "the depth". How the **** were you supposed to find it? I have to guess it's a quest that I didn't unlock.

Posted
15 hours ago, Spark said:

What do you guys think about the whole "Tears of the Kingdom makes Breath of the Wild redundant" debate? 

 

I love TotK more than BotW, but I can see how someone could enjoy the freedom/relative simplicity of Breath of the Wild more. Twitter discourse of Zelda always hurts my head. :coffee2:

I think there's still reason to return to BOTW. TOTK might supercede it in most ways, but the main thing it has above its sequel is that simplicity. It's a more quiet, somber tone throughout and in the overworld. There's less to think about. I find it relaxing in comparison to TOTK.

Posted (edited)

Guys I was mind king my own business and was on this platform  citadel thing across from the lightning Gleok and all of sudden these hands just rose from the ground the music changed to a bop and the sky went red

 

i just jumped off the cliff to the stairs and when I returned I found dark clumps :deadbanana4:

 

henny what was that and How can I reactivate it :rip: 

Edited by Katamari
Posted

I got the paraglider and did 2 shrines. I'm gonna explore the area around Lookout Tower before I head into the depths :dancehall2:

Posted

Loving this game so much and can probably confidently say I like it more than BOTW, but I don’t understand why the developers went the way the did with the story structure. I have all the dragon tears, but have only done 2 dungeons, so I’m so far ahead of where I should be in the story. I know they wanted that ‘freedom to do whatever’ feeling again, but they kinda dropped the ball on it. I think they should have either had the tears found in chronological order as you find them, or somehow restrict how far ahead you can get 

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