Cruel Summer Posted May 19, 2023 Posted May 19, 2023 I just want to say, whatever those gloom hands are - they scare the **** out of me every time, and I can NOT seem to damage them worth a ****. Like the bar barely even moves. I hate them Love the extra flavor the dread and fear add to the experience though! Anyway now that someone else has mentioned it, this doesn't really feel like a spoiler - what they did to Hateno Village made me actually a bit upset. I'll go back to BOTW literally just because of that. It's the only thing I don't like about the game so far, so like, I guess that's fine, but Hateno was my favorite location in the whole series.
touchofmyhand Posted May 19, 2023 Posted May 19, 2023 I’ve finally decided to play through the Zelda series. I’ve put some hours into TOTK but I kinda wanna go through the series before I finish it. I’m playing the games chronologically so Skyward Sword HD is up first. Considering it’s at the bottom of every list I’m not sure it’s the best approach, but we’ll see.
Cruel Summer Posted May 19, 2023 Posted May 19, 2023 19 hours ago, Magickarp said: BOTW3, just with a completely new map seems possible considering it will be on a new system, & Nintendo would 100% welcome the OG Switch System seller. I feel like the Zelda team will be copying the BOTW format from now on from fear of losing that stable 20M sales. TOTK pretty much copied BOTW the way Pokemon copies its 8 gyms. I would DIE for a BOTW3 at this point. Give me a prequel during the golden age of the Zonai, or during the height of Sheikah civilization when the first Calamity struck, or a sequel inspired by Wind Waker where the open world is chains of huge islands and the underwater ruins of an mysterious prior Hyrule to hint at timeline shenanigans - I'd even just take remakes of older games in the BOTW style, with their mechanics and world obviously expanded to match the BOTW formula. Like I was just imagining the other day - a remake of A Link To The Past in full, glorious open-world 3D? A radical expansion of Termina into a fuller 3D world to revisit Majora's Mask? I love the BOTW style and formula so much, the possibilities are endless, my two favorite video games of all time for a reason and I'd happily take twenty more
artc0cx Posted May 19, 2023 Posted May 19, 2023 Arrived at Kakariko village, I though Paya was going to act more shy tbh
ATRL Moderator feelslikeadream Posted May 19, 2023 ATRL Moderator Posted May 19, 2023 10 minutes ago, touchofmyhand said: I’m playing the games chronologically so Skyward Sword HD is up first. Considering it’s at the bottom of every list I’m not sure it’s the best approach, but we’ll see. What? Are you talking about that fake retconned timeline? That's not real sis. Just play them by release date.
touchofmyhand Posted May 19, 2023 Posted May 19, 2023 Just now, feelslikeadream said: What? Are you talking about that fake retconned timeline? That's not real sis. Just play them by release date. Not these YouTube nerds filling hours of content with misinformation. Yeah, I was talking about the different timelines.
Cruel Summer Posted May 19, 2023 Posted May 19, 2023 45 minutes ago, touchofmyhand said: Not these YouTube nerds filling hours of content with misinformation. Yeah, I was talking about the different timelines. I mean, some parts of it are real, kind of But @feelslikeadream has a point. The official timeline was contrived as an answer to questions from fans, and it has been revised mant times before. It could be revised any time again. The main parts of the timeline that are "real" IMO are this: Both Majora's Mask and The Wind Waker were conceived as relatively direct sequels to Ocarina of Time (the latter through explicit references to its version of Link, the Hero of Time, and the former through literally being the same Link in the "child timeline") Twilight Princess is also essentially a sequel to OoT based on the time travel of the latter letting child timeline Link warn people about Ganon in advance - by this point, the games were being developed with the timeline somewhat in mind Skyward Sword was intentionally developed as an origin story for Zelda, Link, Ganon, and their reincarnation cycle, preceding all other games by definition unless retconned later Some games (The Wind Waker, Four Swords, A Link to the Past, the original 1986 game, etc) have direct or explicit sequels or prequels Finally, timeline discourse all really kicked into high gear because Ocarina of Time itself was intended to depict the Imprisoning War mentioned in the lore of A Link to the Past - but it has some differences from what ALttP describes, and The Wind Waker is essentially mutually exclusive with ALttP as an OoT sequel. The big issue more recently is that with BOTW, they basically hand-waved its placement as "so far in the future that it's at the end of all the timelines." I can't tell you if Tears of the Kingdom really changes any of that because it would be spoilers but also because I literally don't know, I'm less than half done with the story of the game myself. With this, whether the timeline is consequential at all is up in the air going forward, and they can just revise it as they see fit. The pieces I mentioned above can be arranged into countless combinations and don't preclude the addition of more branches or branching points, or even a complete split by retconning Skyward Sword and/or OoT. I don't think Skyward Sword is a terrible place to start since it's still that prequel-style origin story, but release order is pretty valid too. Literally the only place I wouldn't start is with something like Majora's Mask, which benefits from the experience of playing its direct prior game first. Apologies for the volume of words, I like the timeline stuff
Mirtilo Posted May 19, 2023 Posted May 19, 2023 14 hours ago, feelslikeadream said: You mean it broke? You might be able to buy it again like in BotW, but I'm not sure. Have you found the memories? The "four heroes from diff tribes help you beat the bad guy" thing is obviously just taken right from BotW (and other Zelda games ), but I actually found the fuller story—with the memories, Zelda backstory, etc.—to be pretty distinct. It's actually pretty good for the series imo. Oh no, I meant to say that I still hadn't found it. But I have now
Magickarp Posted May 20, 2023 Posted May 20, 2023 Gonna try the duplication glitch cuz idw farm amor upgrade materials I still haven't fought any Lynels despite being a maxed out Link i'm gonna once i go back into TOTK, but i've been on a break for now. Glad i'm not the only one that found the Sky Plateau to be a downgrade from the Great Plateau. Tbh promoting the game with Sky Islands, & Vehicles was a choice. Not only did they barely matter in my playthrough, i'd even say they were the exact 2 new features i liked the least. Underground/Caves >>>>>>> Sky
Doogle Posted May 20, 2023 Posted May 20, 2023 (edited) I am so obsessed with seeing old enemies come back and any/all references to other games. The absolute despair and dark atmosphere in all of those older locations. I know Majora’s Mask was a whole new location but the way it used assets and everything was so dark and ****** up. Something about a Zelda sequel being nothing but despair and gloom … inject it into my VEINS I went straight for Gerudo Town and the entire desert area feels so eerie, even moreso than before This is so honeymoon period of me but this really is going to go down as one of my favourite games of all time Edited May 20, 2023 by Doogle
Rence Posted May 20, 2023 Posted May 20, 2023 80 hours in and I’ve finally cleared the 3rd dungeon. It feels too similar to the 1st one because of the lead up. This is the 2nd dungeon where I’ve enjoyed the lead up more than the dungeon itself The boss fight wasn’t as cinematic as the previous two but it was so fun it’s the hardest for me so far. The new ability though… it feels very useless
Space Cowboy Posted May 20, 2023 Posted May 20, 2023 One little complaint I have is that the sky feels underutilized.They should have made at least 2 or 3 more sky islands as big as the initial one.
Puttanesca Posted May 20, 2023 Posted May 20, 2023 Getting to the wind temple was so much fun. Too bad the temple itself is another divine beast mess and the reward is the McDonald's revali's gale.
ATRL Moderator feelslikeadream Posted May 20, 2023 ATRL Moderator Posted May 20, 2023 3 hours ago, Space Cowboy said: One little complaint I have is that the sky feels underutilized.They should have made at least 2 or 3 more sky islands as big as the initial one. I agree. The underground is the same size as the land map, and yet the game was basically promoted by the sky map, which is just a handful of island clusters. I like some of the unique land masses there (like the spheres, the maze designs with gliding, etc.) but it would have been cool to have a couple larger islands too.
Spark Posted May 20, 2023 Posted May 20, 2023 What do you guys think about the whole "Tears of the Kingdom makes Breath of the Wild redundant" debate? I love TotK more than BotW, but I can see how someone could enjoy the freedom/relative simplicity of Breath of the Wild more. Twitter discourse of Zelda always hurts my head.
Magickarp Posted May 20, 2023 Posted May 20, 2023 It gives me that egotistical validation reading all the criticisms above pretty much being exactly what i thought when i was playing the leak I wonder what the final opinion on TOTK will be once all the hype dies down, it's my #1 game of all time, but that does not absolve it from my post nut clarity I'd argue i have more negative things to say about TOTK than BOTW, despite it clearly being BOTW+ Excuses i could make for BOTW, i can't for TOTK. It's weird, but it comes down to perspective. BOTW had 5 years, and had to create & reinvent a whole new genre of gaming from scratch. TOTK effectively had 11 years, a template it copied word for word, & criticisms of its predecessor to work on. 7 hours ago, Rence said: 80 hours in and I’ve finally cleared the 3rd dungeon. It feels too similar to the 1st one because of the lead up. This is the 2nd dungeon where I’ve enjoyed the lead up more than the dungeon itself The boss fight wasn’t as cinematic as the previous two but it was so fun it’s the hardest for me so far. The new ability though… it feels very useless Dungeon-lite lead ups >>> Divine Beast 2.0s Spoiler Goron was the only one where i prefered the Dungeon The way i know ur talking about Sidon too sucks Daddy's ability is so useless. Mucktorok was a GREAT boss fight tho if u found it hard then wait till (not a plot spoiler, but an underground gameplay spoiler) Spoiler u rematch it underground there's no gravity there so imagine not being able to jump over the muck attacks & flooring. I was getting ragdolled
BlackoutZone Posted May 20, 2023 Posted May 20, 2023 They definitely lied about dungeons being big and challenging, they are essentially just Divine Beasts but more spaced out. I do love the build ups to them as well though. It really isn’t that work complaining when there is so much to do in the game with even more shrines, labyrinths, other secret puzzles. The sages though.. Tulin is amazing and better than Revali, but the rest I don’t use much. They are very useful with their attacks during fights though, they can distract a lot of enemies. I also initially thought that the amount of sky structures doesn’t feel that big, but after 60h or so I still end up falling on random islands and be like “oh wait I wasn’t there before”. Even if small, there is tons and tons of them (I especially loooove those big orbs). Just finished certain colosseum in the depths and I gotta say it was by far the most challenging thing in the game so far, very rewarding though
Kern Posted May 20, 2023 Posted May 20, 2023 1 hour ago, Spark said: I love TotK more than BotW, but I can see how someone could enjoy the freedom/relative simplicity of Breath of the Wild more. Twitter discourse of Zelda always hurts my head. TOTK can be exhausting with that many things happening at all one, never thought I would say that BOTW being smaller game in general can become it's advantange
Magickarp Posted May 20, 2023 Posted May 20, 2023 1 hour ago, BlackoutZone said: The sages though.. Tulin is amazing and better than Revali, but the rest I don’t use much. They are very useful with their attacks during fights though, they can distract a lot of enemies. Champion abilities >>>>>>>>>>>>>>>> Sage Assists Tulin is great, but the rest? Sages are superior for mobs, but individual bosses I rather my champ abilities. Once u unlock all the Sages, combat sceeen can get a bit messy. The fact u have to find the sage u want among the all blue crowd, then go up to them, & click A (hoping the game doesn't shove another Sage near them while u do it or your A selects someone else) before u can activate the mostly inconsequential ability is so I had to turn them off finally fighting a Lynel today cuz they kept blocking my aim Sidon's ability should've been allowing u to traverse water easier, just like Tulin does the sky. 1 hour ago, BlackoutZone said: I also initially thought that the amount of sky structures doesn’t feel that big, but after 60h or so I still end up falling on random islands and be like “oh wait I wasn’t there before”. Even if small, there is tons and tons of them (I especially loooove those big orbs). And by late game u'll realize the sky structures are basically 90% copy pastes of the same 5 island templates
BlackoutZone Posted May 20, 2023 Posted May 20, 2023 (edited) 5 minutes ago, Magickarp said: Champion abilities >>>>>>>>>>>>>>>> Sage Assists Tulin is great, but the rest? Sages are superior for mobs, but individual bosses I rather my champ abilities. Once u unlock all the Sages, combat sceeen can get a bit messy. The fact u have to find the sage u want among the all blue crowd, then go up to them, & click A (hoping the game doesn't shove another Sage near them while u do it or your A selects someone else) before u can activate the mostly inconsequential ability is so I had to turn them off finally fighting a Lynel today cuz they kept blocking my aim This is a true issue omg I sometimes turn them off and just keep Tulin cause his shots are often critical, they sometimes stun Lynels before I do. On the other hand I have to turn off Tulin when I go "farming" Rock Octoroks cause he kills them before they take my weapon But the navigation to actually use them is horrendous. You expect me to chase them mid fight to trigger the pop up that I can use the ability I want? 5 minutes ago, Magickarp said: And by late game u'll realize the sky structures are basically 90% copy pastes of the same 5 templates I don't deny that, but there is still a lot of cool hidden puzzle-ones that are interesting. The sky-diving sequences were pretty cool too Edited May 20, 2023 by BlackoutZone
Eóghan Posted May 20, 2023 Posted May 20, 2023 The amount of side quests/adventures in this game a completionist's nightmare
Magickarp Posted May 20, 2023 Posted May 20, 2023 When i first did the lead up to Tulin's divine beast, i thought that was the Dungeon, & they creatively gave the Sages traversal abilities, that replace the "Hook shot" etc of previous traditional dungeons. Essentially making it so that Dungeons can each have 1 unique gimmick again. The fact Tulin's lead up requires u to glide large gaps, really convinced me of that not to mention his ability procs with ABXY appearing on screen, so i thought the other Sages would fill in the other BXY prompts... only for them to all proc with A
Graves Posted May 20, 2023 Posted May 20, 2023 34 minutes ago, Magickarp said: not to mention his ability procs with ABXY appearing on screen, so i thought the other Sages would fill in the other BXY prompts... only for them to all proc with A This is the pits. The amount of times I've been just picking up seeds/poes underground or scavenging materials after beating some enemies and I end up sending that goron mfer BARRELING into a wall
ATRL Moderator feelslikeadream Posted May 20, 2023 ATRL Moderator Posted May 20, 2023 3 hours ago, BlackoutZone said: Just finished certain colosseum in the depths and I gotta say it was by far the most challenging thing in the game so far, very rewarding though Obviously don't know which one you did, so I won't spoil the reward, but I did a colosseum fight in the bottom right corner of the map just a few hours after landing in Hyrule and it was a nightmare I only had 4 hearts and a handful of weapons, but I was determined to win So I mostly had to collect enemy weapons as I went. But I did it and loved the reward.
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