PopMusicJunkie Posted June 9 Posted June 9 (edited) Quote Coming late 2024! Experience the origins of the Mighty Morphin Power Rangers again – for the first time! Mighty Morphin Power Rangers: Rita's Rewind is an all-new adventure with an original storyline that both respects and remixes Power Rangers lore with scenarios and gameplay that will be both familiar and new to MMPR fans. Players will brawl, blast, fight, and drive through a constantly shifting mix of classic game genres and fan-favorite moments from the series. In Mighty Morphin Power Rangers: Rita's Rewind, the team faces off against a robotic reincarnation of the Power Rangers' long-time nemesis. Robo-Rita has conjured a portal to send herself back in time so she can finally vanquish the Power Rangers by forming an alliance with her younger self. Working together, Robo-Rita and Rita Repulsa rewind, rewrite, and remix the past in an attempt to stop the very formation of the Power Rangers, altering the course of history. Will the two Ritas and their army of monstrous enemies from across the MMPR timeline finally succeed in destroying the Power Rangers? Or will these teenagers with attitude learn to work together and counter this catastrophic chronological collaboration? I'm excited and this will be released on multiple consoles. Sorry to the 10 people on twitter being in denial. MMPR will always be the face of this brand. Edited December 11 by PopMusicJunkie
ATRL Administrator Ryan Posted June 9 ATRL Administrator Posted June 9 *sigh* at least it’s a new game. I’ll be trying it.
iheartshania Posted June 9 Posted June 9 It looks cute, but I wish someone was willing to put money into a next gen, open world, immersive Power Rangers video game. I've always had this vision of a game where you go through a whole story starting with being teleported to the command center to be granted the ranger powers. It would be fun to have the option to fight with or without morphing and to be able to call the zords out with a button. I realize this is very unlikely to ever happen though. The Power Rangers franchise will continue to be paid dust. 1
Onyxmage Posted June 9 Posted June 9 It literally looks like a reskin of a ninja turtles game but ill still play as Kimberly or Trini.
JonnyCat Posted June 10 Posted June 10 (edited) Eh, kinda looks like a DS version of the SNES games. 9 hours ago, bliaz said: Oh, it's a game I was expecting a prequel for Rita or re-airing of MMPR. Edited June 10 by JonnyCat
PopMusicJunkie Posted June 10 Author Posted June 10 18 hours ago, iheartshania said: It looks cute, but I wish someone was willing to put money into a next gen, open world, immersive Power Rangers video game. I've always had this vision of a game where you go through a whole story starting with being teleported to the command center to be granted the ranger powers. It would be fun to have the option to fight with or without morphing and to be able to call the zords out with a button. I realize this is very unlikely to ever happen though. The Power Rangers franchise will continue to be paid dust. There were plans back in '17 for this but was ultimately canceled.
PopMusicJunkie Posted August 23 Author Posted August 23 Still no release date but a bit more information. Not Jan trying to come for Tommy, he'll undoubtedly be an unlockable. 1
PopMusicJunkie Posted August 30 Author Posted August 30 A much better preview of the game with some footage. If I'm not mistaken, all of their supers have been revelaved -- Jason/fire, Zack/ice, Yellow/wind, & Pink/lightening -- except Billy's. He says it's not clear if we're playing as the OG's but there's a shot of Jason, Billy, and Trini morphing? I'm confused.
PopMusicJunkie Posted October 18 Author Posted October 18 Still no release date but Digital Eclipse is still saying late 2024. At 15:46 is when the gameplay starts. We see the map of Angel Grove -- very similar to Shredder's Revenge -- and all 6 rangers entering unmorphed. Now this differentiates it from Shredder's Revenge.
PopMusicJunkie Posted November 15 Author Posted November 15 Not me putting in PTO for 12/10th to just play this game.
PopMusicJunkie Posted December 10 Author Posted December 10 So, I enjoy the game, but there's issues. The game is clearly designed for multiplayer play, and solo gameplay is challenging even on the easiest difficulty level. The character movements feel sluggish, and inputs often don't register. While I appreciate the variety of gameplay options, the Zord parts are the most problematic. With so much visual clutter, it's difficult to know what you're actually shooting or which laser beams to avoid. The Megazord battles can be incredibly frustrating as well. All Digital Eclipse had to do was replicate what Shedder's Revenge achieved, and it would have resulted in a better experience. 1
PopMusicJunkie Posted yesterday at 07:18 AM Author Posted yesterday at 07:18 AM Quote We've heard suggestions from lots of players over the last few days, and we're happy to say we're rolling out refinements to Rita's Rewind to adjust various parts of the game based on that feedback. These changes are available on Steam, PlayStation 5, and PlayStation 4 now, but all players on other platforms will receive this update soon. Brawler Gameplay All Rangers now move faster (walk and dash speeds) Ranger grab and grab attack speed increased Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation In Easy mode, the Dodge move is always invulnerable Ranger can chain Rising Strike from many more states Rangers can Dodge while holding an enemy to let go Ranger Special is boosted slightly by successful Dodge Vertical attack collision for Time Disruptors is wider, making them easier to hit Time Disruptors are easier to destroy in Easy mode Food pick-ups are more spread out when spawning from containers In Hard mode, enemies now have the same health as Normal but do twice the damage The Speed Run clock is no longer affected by Time Disruptors Players can swap to any other NPC Ranger in the Juice Bar Localized juice bar dialog for the arcade machines is now correct Zord & Megazord Gameplay All machine gun fire (bunkers, turrets and flying ships) now does less damage Gravity is reduced when jumping to make pits easier to clear Falling in a pit won't take away a life Some pits now have additional ledges for landing When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties Megazord boss health has been reduced and damage dealt to bosses has been balanced Health power-ups now spawn during Zord boss battles Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently At higher difficulty levels, health coin benefits scale downward Online If both online players have unlocked Green Ranger, they have the option of starting their game from any level Please note that all online players have the latest update for the game to engage in successful matchmaking General The indicator for skipping the intro video has been improved. Stability and performance improvements overall PS5: Fixed some crash bugs PS5: Fixed a save-file issue where players couldn't start a new playthrough after completing the game This patch fixed a bunch of major problems and bugs, making the game way more fun. But it's a bummer that the Rangers are basically the same characters. Even the SNES and Genesis games let you shoot arrows while playing as Kim or using Zack's axe.
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